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Damage Types
All creatures, players included, have five resistance attributes: Physical, Poison, Energy, Fire, and Cold. Non-human creatures have intrinsic resistances. For example, a Giant Ice Serpent may be practically immune to cold damage, but be very vulnerable to fire-based attacks. Humans (NPCs and players alike) have some intrinsic resistance, but their armor provides additional resistance based on its type, the materials it is made from, and its magical properties (Click here for more information on Magic Item Crafting). The classic Armor Rating (AR) value is transformed into Physical Resistance, and provides benefit against normal melee and missile attacks. Here is a breakdown of the damage classes:
Direct Damage A few rare items and spells can cause direct damage - damage that has no corresponding resistance, and therefore bypasses armor completely. Damage of this type is capped at 35 in Player vs. Player combat. |
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