SECOND CIRCLE SPELLS
To cast spells from the Second Circle, you must have a spellbook, the appropriate reagents and a small amount of Magery skill. Agility Tip: By increasing the target's Agility, the target's attack speed and stamina caps are also increased. A Refresh Potion would have to be used in combination with the spell in order to give immediate bonuses, or you could let your stamina regenerate naturally. This spell may also be useful for a character with low dexterity in order to balance their stats as a defense against Curse or Clumsy. Required Reagents: Blood Moss, Mandrake Root Words of Power: Ex Uus Cunning Tip: By increasing Intelligence, the target will also increase in the maximum mana available. In addition, the target will regenerate mana faster. This spell may also be useful for a character with low Intelligence in order to balance their stats as a defense against the Curse or Feeblemind spells. Required Reagents: Nightshade, Mandrake Root Words of Power: Uus Wis Cure Tip: This spell can be interrupted by "spasms" if the target is poisoned, so the caster will need to figure out good timing and possibly supplement this ability with a few Cure Potions just in case. Required Reagents: Garlic, Ginseng Words of Power: An Nox Harm Tip: Deals decent damage with a relatively low mana cost, few reagents, and a quick casting time. You have to stay fairly close to the target for the spell to be the most effective. Required Reagents: Nightshade, Spider's Silk Words of Power: An Mani Magic Trap Tip: Keeps thieves from snooping containers with impunity. When a thief tries to snoop a container in your backpack that has been magically trapped, it will result in a noticeable explosion. People will often trap a small pouch and use it to break the Paralyze spell. Required Reagents: Garlic, Sulphurous Ash, Spider's Silk Words of Power: In Jux Magic Untrap Tip: Turns off Magic Trap on a container without resulting in any damage. Useful for when you have 1 hit point left, are poisoned, and are nervous about the pouch containing your cure potion killing you, since it may have been magically trapped. Also disarms some static floor traps in dungeons, such as sawblades. Required Reagents: Sulphurous Ash, Blood Moss Words of Power: An Jux Protection Tip: This will allow you to keep within range of attackers without being interrupted. A good tactic for Nox Mages (mages with the Poisoning skill) who need to stay close to the target in order to cast higher level poison. Might also help the Healer Mage (mage with Anatomy and Healing) to stand within range of the attacker and still outheal damage. Required Reagents: Garlic, Ginseng, Sulphurous Ash Words of Power: Uus Sanct Strength Tip: By increasing the target's Strength, their weapon damage and health caps are also increased. A Heal Potion or spell would have to be used in combination in order to give immediate bonuses, or you could let your health regenerate naturally. This spell may also be useful for a character with low strength in order to balance their stats as a defense against the Curse or Weaken spells. Required Reagents: Mandrake Root, Nightshade Words of Power: Uus Mani |
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