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FIFTH CIRCLE SPELLS
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Blade Spirits
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Dispel Field
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Incognito
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Magic Reflection
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Mind Blast
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Paralyze
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Poison Field
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Summon Creature
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| 5th Circle |
Reagents |
Duration
(seconds) |
Effect |
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| Blade
Spirits |
BP,
MR, Ns |
120
seconds |
Conjures a whirling pillar of blades that attacks targets within a 6 tile radius and deals up to 15 points of damage per hit. Targets are chosen based on (Strength + Tactics)/distance (i.e. Targets that are the closest, strongest, and the most tactically skilled are its highest priority). No Resist check is made |
| Dispel Field |
BP, Ga,
SS, SA |
Single Use |
Nullifies one tile of field spells.
(e.g., Poison Field, Energy Field, Wall of Stone, Energy Field) |
| Incognito |
BM, Ga,
Ns |
120%
Magery (up to 144 sec.) |
Disguises your character with a randomly generated appearance and name.
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Magic Reflection
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Ga, MR,
SS |
Indefinite |
The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
Physical decrease = 25 - (Inscription/20). Elemental resistance = +10
(-20 physical, +10 elemental at GM Inscription)
The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
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| Mind
Blast |
BP, MR, Ns,
SA |
Single
Use |
This spell now deals an amount of cold damage based upon the caster's Magery and Intelligence values.
(40-42 Damage at 100 Magery 100 Int) Elemental Resistances reduce damage.
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| Paralyze |
Ga, MR,
SS |
(Eval/10 - Resist/10) * 3 |
The target of this spell is frozen in place. This spell now gets its duration based upon a calculation that compares the caster's evaluate intelligence skill to the target's resisting spells skill. |
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Poison Field |
BP,
Ns, SS |
40% Magery +3 (up to 51 sec.) |
The poison field spell will now use the same code the poison spell uses for determining what level of poison to apply to the target, without checking distances. Previously, the poison field spell always applied level 2 poison to the target. |
| Summon Creature |
BM, MR,
SS |
4 * Magery (up to 480 sec.) |
A random animal is summoned to be your pet for a short amount of time. |
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5th Circle spells cost 14 mana and take 1.5 seconds to cast (summoning spells have an added 6 second delay)
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To cast spells from the Fifth Circle, you must have a spellbook, the appropriate
reagents, and a significant amount of Magery skill.
Blade Spirits
Tip: This is a great spell to use against non-magical monsters with high strength and Tactics. Magical creatures will often dispel Blade Spirits. Once the spell has been cast, target within two tiles of a creature for best results. This might take some practice to accomplish on quickly moving targets.
Always be wary of casting area effect spells in Felucca, as a Murder (red player) or Criminal (grey player) could use the spell to flag you as an aggressor (grey to them). This would allow them to kill you without taking a murder count.
Required Reagents: Black Pearl, Mandrake Root, Nightshade
Words of Power: In Jux Hur Ylem
Dispel Field
Tip: If you are leaving an area, you may want to dispel field effect spells (Fire Field, Poison
Field, Energy Field) instead of allowing them to dissipate on their own to avoid harming an unintended target. This will help you avoid unintentionally
harming another player.
Required Reagents: Black Pearl, Garlic, Spider's Silk, Sulphurous Ash
Words of Power: An Grav
Incognito
Tip: Amuse your friends with a quick disguise, or use in situations where
your real name might be a liability. Note: This spell does not change clothing, so people might still recognize you by your garish outfit if not your name.
Required Reagents: Blood Moss, Garlic, Nightshade
Words of Power: Kal In Ex
Magic Reflection
Tip: A great defensive spell for mage battles however you will be much more vulnerable to physical damage while protecting
yourself from spells.
Required Reagents: Garlic, Mandrake Root, Spider's Silk
Words of Power: In Jux Sanct
Mind Blast
Tip: Fast
cast times and low mana costs help interrupt healing or casting of the
target. High Intelligence helps increase Mind Blast's damage.
Required Reagents: Black Pearl, Mandrake Root, Nightshade, Sulphurous
Ash
Words of Power: Por Corp Wis
Paralyze
Tip: Paralyzing your target can give you some extra time in which to make an escape, or use Meditation to regain
mana. It's useful when taming creatures to avoid being damaged as much, but
as a result, your pet will be slightly less powerful initially. Paralyze can be used in combination
with the delayed damage spell Explosion, or in combination with Energy
Bolt or Flamestrike to execute deadly combos while your opponent is frozen.
Players will often use trapped pouches to break the effects of paralysis, so
this is usually only useful against an unprepared opponent.
Required Reagents: Mandrake Root, Garlic, Spider's Silk
Words of Power: An Ex Por
Poison Field
Tip: A good offensive and defensive spell if multiple creatures are attacking
you.
Level 4 poison fields in faction or guild wars sounds painful.
Always be wary of casting area effect spells in Felucca, as a Murder (red player) or Criminal (grey player) could use the spell to flag you as an aggressor (grey to them). This would allow them to kill you without taking a murder count.
Required Reagents: Black Pearl, Nightshade, Spider's Silk
Words of Power: In Nox Grav
Summon Creature
Tip: This spell summons a random creature to fight for the caster. The
more skillful the mage, the longer the summoning can be maintained and the stronger
the creature that is summoned. The creature may be controlled using the pet/hireling
commands.
Required Reagents: Blood Moss, Spider's Silk, Mandrake Root
Words of Power: Kal Xen
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