|
|
 |
ALCHEMY
Alchemists in Ultima Online do not turn lead into gold; instead, they create magic potions.
The Tools
Mortar and pestle
— Always sold together, the mortar and pestle are the tools
an alchemist uses to concoct potions. To use your mortar and pestle,
double-click on it to bring up the crafting window.
Sold by: Alchemist, Herbalist
Crafted? Yes, using Tinkering skill.
Empty Bottle — The well-prepared alchemist always keeps a supply of empty bottles on hand.
Sold by: Alchemist, Herbalist
Crafted? Yes, using the Glassblowing skill.
Reagents
— The essence of alchemy lies in the reagents — the
magical herbs and minerals found throughout Britannia. Reagents are
also used in spell-casting by those with Magery skill.
Sold by: Mage, Herbalist, Alchemist
Crafted? No
Potion Keg
— A handy container for storing large amounts of potions.
Sold by: Player-vendors only
Crafted? Yes. Here's a guide on making Potion Kegs.
Potions
Each
of the eight common reagents as well as two of the necromantic reagents is the principal ingredient in one or more
potions, and the reagent used lends its potions a distinctive color.
The table below lists each reagent, the distinctive color of its
potions, the names of the respective potions, and the general effect of
those potions.
Alchemists with the Mondain's Legacy expansion should seek out Heartwood to learn the rare and powerful alchemic recipes of the Elves.
| Reagent |
Potions |
Potion Effects |
Potion Color |
 Black Pearl |
Refreshment Greater Refreshment |
When consumed, these potions increase Stamina. |
 Red Potion |
 Blood Moss |
Agility Greater Agility |
When consumed, these potions increase Dexterity. |
 Blue Potion |
 Garlic |
Lesser Cure Cure Greater Cure |
When consumed, these potions cure the effects of poison |
 Orange Potion |
 Ginseng |
Heal Greater Heal |
These potions restore Health to the user. |
 Yellow Potion |
 Mandrake Root |
Strength Greater Strength |
When consumed, these potions increase the user’s Strength. |
 White Potion |
 Nightshade |
Lesser Poison Poison Greater Poison Deadly Poison |
These potions can be used to poison weapons, food, and drink, depending on the user’s Poisoning skill. |
 Green Potion |
 Spider’s Silk |
Night Sight |
This potion casts the Night
Sight spell. Unlike casting from a spellbook, the strength of the spell
is not dependent on the user’s Magery skill. |
 Gray Potion |
 Sulphurous Ash |
Lesser Explosion Explosion Greater Explosion |
This potion creates an area-effect explosion spell. The stronger the potion, the greater its damage when thrown. |
 Purple Potion |
 Grave Dust |
Conflagration Greater Conflagration |
This potion creates a field of flame with damage based on the strength of the potion. |
 Black Potion |
 Pig Iron |
Confusion Blast Greater Confusion Blast |
This potion confuses all monsters in an area. The size of the area is based on the strength of the potion. |
 Black Potion |
Using Alchemy
To make a potion, double-click on your mortar and pestle. You are
presented with the Alchemy Menu, where you may choose the type and
strength of potion you wish to make. If successful, the potion is
automatically poured into an empty bottle in your backpack. You will
need to have an empty bottle or a potion keg in your backpack in order
to create a potion.
Note: You will not be able to craft any items if your backpack already contains the limit of 125 items.
|
Potion
|
Resources Needed
|
Req. Skill
|
|
Agility
|
1 blood moss + 1 empty bottle
|
15.0
|
|
Greater Agility
|
3 blood moss + 1 empty bottle
|
35.0
|
|
Lesser Cure
|
1 garlic + 1 empty bottle
|
0.0
|
|
Cure
|
3 garlic + 1 empty bottle
|
25.0
|
|
Greater Cure
|
6 garlic + 1 empty bottle
|
65.0
|
|
Lesser Explosion
|
3 sulfurous ash + 1 empty bottle
|
5.0
|
|
Explosion
|
5 sulfurous ash + 1 empty bottle
|
35.0
|
|
Greater Explosion
|
10 sulfurous ash + 1 empty bottle
|
65.0
|
|
Lesser Heal
|
1 ginseng + 1 empty bottle
|
0.0
|
|
Heal
|
3 ginseng + 1 empty bottle
|
15.0
|
|
Greater Heal
|
7 ginseng + 1 empty bottle
|
55.0
|
|
Night Sight
|
1 spider's silk + 1 empty bottle
|
0.0
|
|
Lesser Poison
|
1 nightshade + 1empty bottle
|
0.0
|
|
Poison
|
2 nightshade + 1 empty bottle
|
15.0
|
|
Greater Poison
|
4 nightshade + 1 empty bottle
|
55.0
|
|
Deadly Poison
|
8 nightshade + 1 empty bottle
|
90.0
|
|
Refresh
|
1 black pearl + 1 empty bottle
|
0.0
|
|
Total Refresh
|
5 black pearl + 1 empty bottle
|
25.0
|
|
Strength
|
2 mandrake root + 1 empty bottle
|
25.0
|
|
Greater Strength
|
5 mandrake root + 1 empty bottle
|
45.0
|
|
Conflagration
|
5 grave dust + 1 empty bottle
|
55.0
|
|
Greater Conflagration
|
10 grave dust + 1 empty bottle
|
70.0
|
|
Confusion Blast
|
5 pig iron + 1 empty bottle
|
50.0
|
|
Greater Confusion Blast
|
10 pig iron + 1 empty bottle
|
65.0
|
Potion Kegs
Potion kegs provide a means of storing large quantities of potions in one place. To place potions in a potion keg,
drag and drop a potion bottle on it. Each keg can store one type of
potion. If you have an empty bottle and a potion keg that contains at
least one of the same type of potion that you are creating in your
backpack, any potions you create will automatically be poured into the
potion keg.
To determine how many potions are in a Potion Keg, click on the keg:
0 charges: The keg is empty.
1-4 charges: The keg is nearly empty.
5-19 charges: The keg is not very full.
20-29 charges: The keg is about one quarter full.
30-39 charges: The keg is about one third full.
40-46 charges: The keg is almost half full.
47-53 charges: The keg is approximately half full.
54-69 charges: The keg is more than half full.
70-79 charges: The keg is about three quarters full.
80-95 charges: The keg is very full.
96-99 charges: The liquid is almost to the top of the keg.
100 charges: The keg is completely full.
Alchemy and the Enhance Potions Item Property
Player characters with Alchemy skill receive an inherent bonus to Enhance Potions that can exceed the 50% cap. The bonus to Enhance Potions equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).
Additional Information
Professional Title: Alchemist
Skill Used by: Using skill items
Trainers: Alchemist, Herbalist
Primary Stat: Intelligence
Secondary Stat: Dexterity
Handy Additional Skills for Alchemists:
Taste ID — For testing unknown potions.
Poisoning — Put your poison potions to good use!
Magery — If you have the reagents, you might as well use them.
Glassblowing
- For making empty bottles. This is particularly good for Alchemists,
as Glassblowing requires Alchemy, but doesn't use any skill points.
|
Updated January 26, 2008
|
 |
 |