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ANATOMY When in fierce combat with an overwhelming foe, it always helps to know where to aim your sword to do the most damage. A little knowledge of anatomy not only keeps your blows on target, but also comes in handy when healing damage you’ve taken. Not, of course, that you’ll ever be hurt. Using Anatomy The Anatomy skill is both an active use skill, meaning you use it by selecting it from your skills menu, and an automatic skill, meaning you use your knowledge of anatomy automatically while in combat situations. ASSESSING OTHERS To use your Anatomy skill to assess the physical characteristics of an animal, monster or other player: If successful, you are given information on the target's stamina reserves, as well as information on their strength and dexterity based on the following table:
Anatomy in Combat Your Anatomy skill is automatically used while in combat to increase your damage. This can increase your damage by up to 65%.
Anatomy and Healing When using the Healing skill, your Anatomy skill allows you to heal greater amounts of damage. If your Anatomy skill is 60 or higher, you may heal poison in yourself and others. If your Anatomy skill is 80 or higher, you may resurrect dead players. Detailed Skill Information Damage Bonus % = anatomy / 6 (+ 5% if anatomy at 100.0 or higher) Healing Bonus = anatomy / 6 + damage healed by healing Additional Information Professional Title: Healer Skill Used By: Skill list (assessing opponents), automatic (when in combat, or using Healing skill) Trainers: Artist, Butcher, Healer Guildmaster, Sculptor, Wandering Healer Primary Stat: Intelligence Secondary Stat: Strength Handy Additional Skills for Healers: Healing — Anatomy greatly increases the effectiveness of Healing. |
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