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Hands indicates
the number of hands (1 or 2) that need to be available to wield the
weapon. |
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Speed indicates
base Swing Speed in seconds. To determine actual swing speed, use the following:
1. Take the speed in seconds, above and multiply it by 4 to get the speed in "ticks." If you are barehanded, you swing at 2.5 seconds, or 10 ticks. Example: The Halberd (4.25 second base speed) has a base speed of 17 ticks.
2. Figure out Stamina Ticks (Current Stamina / 30, rounded down.) Example: Current Stamina = 50. So Stamina Ticks = 1.
3. Figure out Swing Speed Increase item property modifier. Example: 20.
Apply those results to the following:
a. Hit Start = ((Base Weapon Speed - Stamina Ticks) * (100.0 / (100 + Swing Speed Increase)))
ex. Hit Start = ((17 - 1) * (100.0 / (100 + 20)))
c. Make sure minimum swing time is never less than 5 ticks (1.25 seconds).
ex. The calculated Halberd Hit Start speed = 13 ticks (3.25 seconds)
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Min Dmg is the
�minimum damage� the weapon can do with each successful
hit. |
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Max Dmg is the
�maximum damage� the weapon can do with each successful
hit. |
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Avg Dmg is the
�average damage� the weapon will typically do with each
successful hit. |
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Range (Archery only) is the effective range in tiles of the weapon. |
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Strength Requirement is the base Strength required to equip the weapon. May be altered by the "Lower Requirements" item property on magic weapons.
time. |
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Primary Attack
refers to the inherent primary attack of the weapon. |
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Secondary Attack
refers to the inherent secondary attack of the weapon. |
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Entitlement Needed
indicates if an expansion pack is necessary to equip the weapon.
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