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Artifacts
Among the myriad of wearable objects you can find and create in-game, there are some that are more difficult to acquire. These artifacts are imbued with powerful magic that can significantly enhance the abilities of the wearer. Some can be stolen, others must be earned in battle, and some may be crafted if the right ingredients are obtained.
Doom Artifacts:
The chance of an artifact dropping in Doom is handled a little differently than standard loot. Each player character participating against a gauntlet boss or the Dark Father will accumulate artifact reward points. The more artifact reward points a player character accumulates, the more likely an artifact will spawn in his/her backpack. Player characters who score higher on the Top Attacker list will earn more points. However, everyone in the Top Attackers list that stays the entire duration of the combat (even if slain) will still earn points.
Click on the artifact name for the image and full property list.
| Weapons |
| Boss Loot |
Artifact Rarity |
Speed |
Damage Range |
Damage Type (Ph/F/C/Po/E) |
One- or Two-Handed? |
Skill Requirement |
Ideal For |
Strength Requirement |
Entitlement Needed |
| The Taskmaster |
11 |
3.50 |
12-13 |
Po 100% |
1 |
Fencing |
Fighting Groups |
45 |
None |
| The Dragon Slayer |
11 |
3.00 |
17-18 |
E 100% |
1 |
Any (UBWS) |
Slaying Dragons |
95 |
None |
| The Beserker's Maul |
11 |
3.75 |
14-16 |
Ph 100% |
1 |
Mace Fighting |
Fighters |
45 |
None |
| Staff of the Magi |
11 |
3.50 |
13-16 |
E 100% |
1 |
Mage Fighting/Magery |
Mages |
35 |
None |
Serpent's Fang
|
11 |
3.00 |
10-12 |
Ph 25%/Po 75% |
1 |
Fencing |
Fighting Groups |
10 |
None |
| Legacy of the Dread Lord |
1 |
3.00 |
17-18 |
Ph 100% |
2 |
Swordsmanship |
Tank Mages |
45 |
None |
| Breath of the Dead |
11 |
3.25 |
13-15 |
Ph 100% |
1 |
Swordsmanship |
Magic Users |
25 |
None |
| Bone Crusher |
11 |
2.25 |
16-17 |
Ph 100% |
1 |
Mace Fighting |
Fighters |
80 |
None |
| Blade of Insanity |
11 |
2.50 |
11-13 |
Ph 100% |
1 |
Swordsmanship |
Fighters |
25 |
None |
| Frostbringer |
11 |
2.50 |
16-18 |
C 100% |
2 |
Archery |
Archers |
30 |
None |
| Axe of the Heavens |
11 |
2.50 |
15-17 |
Ph 100% |
2 |
Swordsmanship |
Fighters |
45 |
None |
| Stealable |
Artifact Rarity |
Speed |
Damage Range |
Damage Type (Ph/F/C/Po/E) |
One- or Two-Handed? |
Skill Requirement |
Ideal For |
Strength Requirement |
Entitlement Needed |
|
Zyronic Claw |
10 |
2.75 |
15-17 |
20%/20%/20%/20%/20% |
2 |
Swordsmanship |
Fighting Elementals |
40 |
None |
| Titan's Hammer |
10 |
2.50 |
17-18 |
Ph 100% |
2 |
Mace Fighting |
Fighting Groups |
95 |
None |
| Blade of the Righteous |
10 |
3.25 |
15-16 |
Ph 100% |
1 |
Swordsmanship |
Fighting Daemons |
35 |
None |
| Armor |
| Boss Loot |
Artifact Rarity |
Physical Resist |
Fire Resist |
Cold Resist |
Poison Resist |
Energy Resist |
Ideal For |
Strength Requirement |
Entitlement Needed |
| Voice of the Fallen King |
11 |
2% |
4% |
18% |
3% |
18% |
Fighters |
20 |
None |
| Tunic of Fire |
11 |
24% |
34% |
4% |
1% |
2% |
Dungeon Crawling |
60 |
None |
| Spirit of the Totem |
11 |
20% |
3% |
8% |
4% |
4% |
Fighters |
10 |
None |
| Shadow Dancer Leggings |
11 |
17% |
4% |
3% |
18% |
18% |
Ninja/Thieves |
20 |
None |
| Ornate Crown of the Harrower |
11 |
3% |
3% |
4% |
17% |
4% |
Fighters |
20 |
None |
| Midnight Bracers |
11 |
23% |
3% |
4% |
2% |
4% |
Necromancers |
55 |
None |
| Leggings of Bane |
11 |
4% |
4% |
4% |
36% |
2% |
Fighters |
60 |
None |
| Jackal's Collar |
11 |
5% |
23% |
17% |
3% |
2% |
Fighters Needing Dexterity |
45 |
None |
| Hunter's Headdress |
11 |
2% |
6% |
23% |
1% |
7% |
Archers |
10 |
None |
| Holy Knight's Breastplate |
11 |
35% |
3% |
2% |
3% |
2% |
Fighters |
95 |
None |
| Helm of Insight |
11 |
5% |
3% |
3% |
3% |
17% |
Paladins |
80 |
None |
| Hat of the Magi |
11 |
10% |
5% |
9% |
20% |
20% |
Magic Users |
10 |
None |
| Gauntlets of Nobility |
11 |
18% |
3% |
1% |
20% |
3% |
Adventurers |
40 |
None |
| Divine Countenance |
11 |
6% |
9% |
0% |
4% |
25% |
Magic Users |
10 |
None |
| Armor of Fortune |
11 |
2% |
4% |
3% |
3% |
4% |
Adventurers |
35 |
None |
| Stealable |
Artifact Rarity |
Physical Resist |
Fire Resist |
Cold Resist |
Poison Resist |
Energy Resist |
Ideal For |
Strength Requirement |
Entitlement Needed |
| The Inquisitor's Resolution |
10 |
5% |
3% |
22% |
3% |
17% |
Magic Users |
70 |
None |
| Shields |
| Boss Loot |
Artifact Rarity |
Resists (Ph/F/C/Po/E) |
Magic Property |
Magic Property |
Magic Property |
Magic Property |
Ideal For |
Strength Requirement |
Entitlement Needed |
| Arcane Shield |
11 |
E 1% |
Spell Channeling |
Night Sight |
DCI 15% |
FC 1 |
Magic Users |
20 |
None |
| Aegis |
11 |
Ph 15%/F 1% |
Self Repair 5 |
Reflect Phys 15% |
DCI 15% |
LMC 8% |
Fighters |
90 |
None |
| Jewelry |
| Boss Loot |
Artifact Rarity |
Magic Property |
Magic Property |
Magic Property |
Magic Property |
Magic Property |
Ideal For |
-- |
Entitlement Needed |
| Ring of the Vile |
11 |
Dex Bonus 8 |
Stam Regen 6 |
HCI 15% |
Poison Resist 20% |
-- |
Fighters |
-- |
None |
| Ring of the Elements |
11 |
Luck 100 |
Fire Resist 16% |
Cold Resist 16% |
Poison Resist 16% |
Energy Resist 16% |
Adventurers |
-- |
None |
| Ornament of the Magician |
11 |
FCR 3 |
FC 2 |
LMC 10 |
LRC 20 |
-- |
Magic Users |
-- |
None |
| Bracelet of Health |
11 |
HP Increase 5 |
HP Regen 10 |
-- |
-- |
-- |
Adventurers |
-- |
None |
| � |
Magic Properties: See the Item Properties page for an explanation of the magic properties. |
| � |
Speed indicates
base Swing Speed in seconds. To determine actual swing speed, use the following:
1. Take the speed in seconds, above and multiply it by 4 to get the speed in "ticks." If you are barehanded, you swing at 2.5 seconds, or 10 ticks. Example: The Halberd (4.25 second base speed) has a base speed of 17 ticks.
2. Figure out Stamina Ticks (Current Stamina / 30, rounded down.) Example: Current Stamina = 50. So Stamina Ticks = 1.
3. Figure out Swing Speed Increase item property modifier. Example: 20.
Apply those results to the following:
a. Hit Start = ((Base Weapon Speed - Stamina Ticks) * (100.0 / (100 + Swing Speed Increase)))
ex. Hit Start = ((17 - 1) * (100.0 / (100 + 20)))
c. Make sure minimum swing time is never less than 5 ticks (1.25 seconds).
ex. The calculated Halberd Hit Start speed = 13 ticks (3.25 seconds)
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Updated June 6, 2008
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